

Then you selected your starting color Red specializing “in the violence of Chaos and Combat,” White with a focus “on Healing, Protection and the Chivalrous arts of war,” Black with the power coming “from death and decay,” Green with magic that “can bring both soothing serenity and thunderous destruction,” and Blue which “thrives on mental energy, artifice and illusion.” Really, that’s no different than how the game was, before the colors got jumbled together in the weird vortex of the Time Spiral expansion Planar Chaos in 2007.

In the singleplayer mode of Shandalar were four difficulty levels Apprentice, Magician, Sorcerer (spelled Sorceror), and Wizard.

But the best thing about Shandalar was the single player mode, based in the land of Shandalar, where the roleplaying elements of inventory, gold, towns, dungeons, random battles, and character progression created a wonderful mix of Magic the Gathering and RPG.
